The Eristics Test

The Lancer

The Lancer personalized result score card
The Lancer

Your score breakdown

All six emotions are good, arguing for survival

SELF

↑
argues for
family survival
↓

WORLD

↑
argues for
physical survival
↓

SOCIETY

↑
argues for
tribal survival
↓

The Lancer feels fear and disgust

Benefits
Intelligent, creative, observant

Drawbacks
Anxious, fawning, avoidant

Benefits
Well-groomed, constructively critical

Drawbacks
Perfectionistic, irritable, abrasive

Emotions express as beats

Emotions work like a jury of the three arguments, which combine in beats. Eristic beats are fast, like a heartbeat.

First argument
FEAR
Second argument
DISGUST

The Lancer leads with fear and lands on disgust to form the characteristic beat of duress.

fear and disgust form the beat duress

 + 
  =  

The Lancer uses fear and disgust primarily through the duress beat, making for an independent, resilient, and incisive archetype.

Duress

Duress is the eristic one-two of fear and disgust. It's a quick, smart, incisive emotion.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Duress goes from fear to disgust, abbreviating guilt.

Duress's world-self order is rare. Attachment for example is a self-world emotion. That's the normal order. Duress hacks this with the self argument of disgust. The Lancer thinks and feels in this disgust-powered world-self order by default.

Duress in its strongest forms feels like being trapped. Lancers are resilient, tough-minded people, except when it comes to social situations. There, they may have to depend on their blind spot, the argument of society.

There are many combinations

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

The Lancer uses beats with fear and disgust

These are the beats the Lancer is good at.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

These are the beats the Lancer struggles with.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

These are the beats the Lancer more rarely uses.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Emotions use energy

Lower energy  →  Higher energy

Your archetype scores

Personal rankings: Your score percentage for each archetype is calculated when you complete the test.

→ Take the test to see your standings

#1
The Hero
The Hero Love and anger
--%
#2
The Artist
The Artist Love and fear
--%
#3
The Giver
The Giver Love and guilt
--%
#4
The Defender
The Defender Love and pride
--%
#5
The Lancer
The Lancer Fear and disgust
--%
#6
The Observer
The Observer Fear and guilt
--%
#7
The Architect
The Architect Fear and pride
--%
#8
The Fixer
The Fixer Guilt and disgust
--%
#9
The Wizard
The Wizard Guilt and anger
--%

Emotions are needs

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

The base emotions are like underlying survival needs.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Hatred fulfills disgust and anger, for example.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Duress fulfills fear, guilt and disgust, leaving love, anger and pride unfulfilled.

The archetype space

Explore how the 9 emotional archetypes position across 15 behavioral dimensions. Switch either axis or select a preset.

PRESETS:

▲ HIGH: IMPULSIVITY
The Artist
Artist
The Observer
Observer
The Giver
Giver
The Fixer
Fixer
The Lancer YOU
Lancer
The Wizard
Wizard
The Hero
Hero
The Architect
Architect
The Defender
Defender
◀ LOW: SYSTEMATIZING ▼ LOW: IMPULSIVITY HIGH: SYSTEMATIZING ▶

Culture mainly satisfies emotion in three patterns

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Attachment/envy/zeal cultures are typically family- or individualism-oriented and hard-working.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion/contempt cultures have strict rules, devoted followers and a disdain for outsiders.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction culture, usually for smaller groups, focuses on avoiding fear, guilt, disgust and anger.

Emotional strategies

The Lancer is the most individualistic archetype. The key for this type of feeler is either embracing that or trying to overcome it.

Embracing individualism

The Lancer is great at tackling big, deep-dive problems that require focused thought. Unfortunately, big problems are best tackled by groups. The Lancer often can't get into a position of power to lead such a group, and even if he or she could, it probably wouldn't work out well.

The most important tool in embracing individualism for the Lancer is self-compassion, or moderating any disgust that's pointed inward by instead acting out of love.

Honor is vital to the Lancer to govern anger. A Lancer's sense of honor will usually see them behaving well in society. When the sense of honor clashes with society's rules, however, the Lancer can run into trouble. You should note the difference in your internal rules and society's external rules.

Overcoming individualism

Humans are inherently social creatures, so the Lancer's individualism comes at a big cost.

The Lancer's most common issue in this regard is working on projects that don't benefit others. The archetype's weak guilt argument can make it difficult to identify society's needs. Unlike the Observer, the Lancer isn't naturally adept at zeal, mostly because of this misplaced society argument.

The Lancer only has any hope of fitting one societal pattern, attachment/envy/zeal:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

The Lancer almost fits well into the attachment/envy/zeal cultural pattern.

The biggest gap in the Lancer's emotional toolbox is in feeling envy, the combination of guilt and disgust. The Lancer will tend to substitute duress for this emotion, missing the subtle nuance of the differences in the world and society arguments. Survival is the ultimate emotional truth, but world survival and society survival are very different things. The farther a society is from real-world survival needs, the worse the Lancer will do in it.

The Lancer has almost no hope of fitting into a devotion/contempt culture:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

The Lancer will step on lots of toes in a devotion/contempt society.

In short, the satisfaction of disgust through duress makes contempt seem pointless to the Lancer, who would rather practice zeal (anger and pride). Contempt is ultimately an abbreviation of anger, which the Lancer needs to satisfy the full emotional spectrum.

Beats have opposing forms

SELF/WORLD

 ↔ 
 ↔ 

SELF/SOCIETY

 ↔ 
 ↔ 

WORLD/SOCIETY

 ↔ 
 ↔ 

Coping using frustration

Since the coping emotion shares the same arguments (self/world/society) in inverted polarities, it effectively pauses the characteristic emotion, providing relief from overwhelming intensity.

The coping emotion serves as a shadow archetype, characterizing the feeler in periods of acute emotional stress.

The Lancer copes using frustration, the combination of love and anger.

Frustration can be impulsive and uncontrolled, especially in the Lancer, who won't tend to be great at either base emotion of love or anger.

Coping using frustration may look like:

Rumination: The Lancer can escape duress by feeling anger towards loved ones.

Too-big challenges: Tackling difficult problems can elicit frustration for the Lancer, who can sometimes use it as an escape from duress.

Burnout: The combination of love and anger as tools to cope can lead the Lancer to burnout.

The Lancer's coping emotion is the Hero's characteristic emotion, making them complementary archetypes.

Emotions have virtues

DISCRETION
virtue of love
COURAGE
virtue of fear
DILIGENCE
virtue of guilt
COMPASSION
virtue of disgust
HONOR
virtue of anger
FAIRNESS
virtue of pride

The Lancer possesses honor and discretion

The Lancer is naturally good at honor and discretion which work like fear and disgust.

HONOR
virtue of anger
DISCRETION
virtue of love

The Lancer should aim to develop courage and compassion, which work to moderate fear and disgust.

COURAGE
virtue of fear
COMPASSION
virtue of disgust

The hardest-to-develop virtue for The Lancer is fairness, corresponding to their blind spot.

FAIRNESS
virtue of pride

Virtues act like the opposite of their emotion—coping made conscious and disciplined. For The Lancer, developing fairness actively balances their unengaged pride argument.

The nine archetypes

Self and world

Self and society

World and society

Related archetypes

Inverted archetype

 

Same first argument

Same third argument