The Eristics Test
The Eristics Test

The Giver has a strong desire to work for his or her community while also helping those closest to him or her.

Artist ·  Giver ·  Hero ·  Defender ·  Observer ·  Lancer · Architect ·  Fixer ·  Wizard

devotion is good, arguing for family and tribal survival

Your best arguments:

self intuitive
low complexity
fast & powerful
friends & family
5 relationships
love & disgust
society narrative
high complexity
slow & persistent
acquaintances
125 relationships
guilt & pride

Your worst:

world cognitive
medium complexity
balanced
co-workers, rivals
25 relationships
fear & anger

Emotions argue for survival, in one of two forms

SELF

love


argues for
family survival

disgust

WORLD

fear


argues for
physical survival

anger

SOCIETY

guilt


argues for
tribal survival

pride

The Giver feels love and guilt

Your first base emotion

love

Benefits
Passionate, warm, caring

Drawbacks
Possessive, self-absorbed

Your second base emotion

guilt

Benefits
Conscientious, thoughtful

Drawbacks
Pandering, overextending

Emotions express as beats

Emotions work like a jury of the three arguments, which combine in beats. Eristic beats are fast, like a heartbeat.

First
argument
Second
argument

Eristics mostly looks at the form of the two strongest arguments involved in a beat. Any archetype can feel any emotion, but they tend to feel particular emotions.

love and guilt form the beat devotion

Devotion makes for a family- and society-conscious feeler.

Devotion cuts out the world argument, fear, allowing two people to bond without real-world demands making it so. Relationships based on devotion are strong and stable, surviving changes in the world.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion

Devotion spans from love to guilt, abbreviating fear.

Devotion abbreviates fear, making the Giver brave but also irrational whenever family is involved.

There are many combinations

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction Revelation Frustration Contempt Remorse Duress Zeal Devotion Hatred Envy Anxiety Attachment

The Giver uses beats with love and guilt

The Giver feels beats containing love and guilt:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction Frustration Devotion Attachment
Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Remorse Devotion Envy Anxiety

Emotions are needs

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Love Fear Guilt Disgust Anger Pride

The base emotions are like underlying survival needs.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Love Fear Guilt Hatred Pride

Hatred fulfills disgust and anger, for example.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Love Duress Anger Pride

Duress fulfills fear, guilt and disgust, leaving love, anger and pride unfulfilled.

 

Attachment and anxiety

Attachment and anxiety, the other all-internalizing emotions, can sometimies overwhelm the the Giver.

  • Benefits from being more hands-on
  • The most pro-social archetype

Using devotion in a situation where attachment or anxiety are appropriate can be a huge misstep for this archetype. Devotion ignores the world argument (skipping over fear), so the Giver may end up making impractical decisions for love/guilt reasons— picking a person or group over the facts or reality of a situation.

Beats have opposing forms

WORLD/SOCIETY

remorse  ↔  revelation
anxiety  ↔  zeal

The Giver can turn off devotion by feeling contempt

Contempt perfectly complements devotion. The back-and-forth between the two characterizes the Giver.

●  ●●●Devotion  ↔  ●  ●●●Contempt

Contempt is high-energy and all-externalizing, including both externalizing emotions besides anger. Contempt accomplishes what anger accomplishes without using anger directly.

Shunning: You may be too eager to boot others from a group.

Escape: You may be too eager to leave a group yourself.

Image-consciousness: You may see yourself only how the group sees you.

In general, the Giver should aim for a 5:1 ratio of devotion to contempt. Contempt works best when policing (but not over-policing) the standards of the group.

Culture mainly satisfies emotion in three patterns

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Attachment Envy Zeal

Attachment/envy/zeal cultures are typically family- or individualism-oriented and hard-working.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion Contempt

Devotion/contempt cultures have strict rules, devoted followers and a disdain for outsiders.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction

Satisfaction culture, usually for smaller groups, focuses on avoiding fear, guilt, disgust and anger.

 
devotion
internalizing
complexity: ██████ 6/10
    energy: ██ 2/10
 
Fawn
 
Freeze
 
Foment
 
Fight
 
Flight

The Giver favors foment, or getting outside help.

The Giver's devotion/contempt coping pattern enables them to fit in well with a devotion/contempt culture, provided their beliefs and values line up.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion Contempt

Devotion/contempt cultures have simpler-but-stricter rules.

The Giver doesn't fit in as well with the attachment/envy/zeal societal pattern:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion Attachment Envy Zeal

The Giver pattern doesn't fit in as well with attachment/envy/zeal.

The Giver will have a harder time getting ahead in this type of culture, which focuses more on family involvement and individualism. Making friends with the Artist and Fixer is a good strategy for the Giver.

Emotions use energy

Lower energy  →  Higher energy

Emotions can be addictive, like a drug made in your head

Your archetype is most prone to first- and second-argument addictions:

CODEPENDENCY
love addiction

HISTRIONIC
guilt addiction

Here are all six base emotion addictions:

love
 codependency
fear
 depression/anxiety
guilt
 histrionic
disgust
 narcissism
anger
 borderline
pride
 grandiosity

Anyone can become addicted to any emotion. Emotional addictions are rare, even among the associated archetypes, and usually require outside help.

Emotions have virtues

DISCRETION
virtue of love
COURAGE
virtue of fear
DILIGENCE
virtue of guilt
COMPASSION
virtue of disgust
HONOR
virtue of anger
FAIRNESS
virtue of pride

The Giver possesses compassion and fairness

The Giver is naturally good at compassion and fairness which work like love and guilt.

COMPASSION
virtue of disgust
FAIRNESS
virtue of pride

The Giver should aim to develop discretion and diligence, which work to moderate love and guilt.

DISCRETION
virtue of love
DILIGENCE
virtue of guilt

The hardest-to-develop virtue for the Giver is honor.

HONOR
virtue of anger

Virtues act like the opposite of their emotion. It's like coping but conscious and intentional, honed by practice. For the Giver, the need for honor goes along with a weak anger argument.

There are nine archetypes

Other archetypes may be similar to yours

These archetypes have the same first argument, love:

These archetypes share your second argument, guilt:

Archetypes with the same missing/third argument: