The Eristics Test
Artist ·  Giver ·  Hero ·  Defender ·  Observer ·  Lancer · Architect ·  Fixer ·  Wizard
●● 

duress

fear » disgust

The Lancer relies on the development of personal skills (or knowledge of the world) and self-perfection to overcome big problems.

The Lancer's best traits: Imagination and independence. The Lancer's worst traits: Imagination and independence.

Analytical and discerning— but analytical first— the Lancer is driven by fear, but balances it with disgust.

Emotions are arguments

Emotions are arguments, each arguing for survival in one of three arenas:

SELF

The self argument argues for the extended self: You, your family, close friends and valued possessions.

WORLD

The world argument argues for survival in the physical environment, making the feeler confront danger.

SOCIETY

The society argument navigates the complexities of human society, arguing for survival in the tribe.

Your eristic order

Eristic order describes the usual order of an archetype's emotional arguments. There's always a self, world and society argument, but the order and expression differs between archetypes.

Your eristic order goes like this:

WORLD

SELF

The energy-order-breaking world-self argument, unique to the Lancer, allows a feeler to view the world from a unique perspective, but at a high energy cost.

Benefits: A strong sense of the world

Drawbacks: A weak sense of time

Each argument has two forms

Emotions are dualities, having one of two forms that can be felt at a time:

SELF
LOVE/DISGUST

Love argues to add to or nurture the extended self, while disgust argues to remove from the self.

WORLD
FEAR/ANGER

Fear argues to model and understand the world, while anger argues to modify or destroy the world.

SOCIETY
GUILT/PRIDE

Guilt argues to do work for society, while pride argues to be a high-quality member of society.

Your first argument: fear

Your first argument is the world argument, expressing in the fear form.

The second most common first argument behind love, fear connects you to the real world. First-slot fear archetypes are rational and cognitive.

Benefits: Intelligent, creative, observant

Drawbacks: Anxious, fawning, avoidant

Your second argument: disgust

Your second argument is the self argument, expressing as disgust.

As the second argument, disgust is discerning, critical and often overrules the first argument, abbreviating the emotional loop completely. Disgust in this position can work like a reset button on the eristic beat. This results in a quick-thinking, witty feeler.

Benefits: Well-groomed, constructively critical

Drawbacks: Perfectionistic, irritable, abrasive

Emotions are felt in beats

Emotions are felt in beats, like heartbeats, all three arguments made each beat.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction (Belonging)
Defender
  Revelation
Architect
Frustration
Hero
   Exhilaration   Wrath   Joy        Contempt    Remorse   Duress Zeal Devotion Hatred Mania    Envy Rage   Anxiety Grief Attachment Shame   Despair Passion

Beats span from one base emotion to another along the LFGDAP scale.

Generally: Farther up and farther to the right are more energy-intensive.

Each beat has a point-of-view shaped by its base emotions.

Duress

Duress is the eristic one-two of fear and disgust. It's a quick, smart, incisive emotion.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

  Duress

Duress goes from fear to disgust, abbreviating guilt.

Duress's world-self order is rare. Attachment for example is a self-world emotion. That's the normal order. Duress hacks this with the self argument of disgust. The Lancer thinks and feels in this disgust-powered world-self order by default.

Duress in its strongest forms feels like being tortured or being trapped. Lancers are resilient, tough-minded people, except when it comes to social situations. There, they may have to depend on their weak third argument, the argument of society.

Emotions have an energy order

Emotions have energy costs:

Lower energy
→ → →
↓↓↓
Higher energy
Love
Fear
Guilt
Disgust
Anger
Pride

In a beat, the lower energy emotion is felt first.

Daydreaming

The Lancer is named for his/her tendency to daydream, or to slay dragons. Their imaginative capabilities and lack of societal rewards mean that daydreaming is pretty close to the real thing, at least in terms of emotional feedback.

The Lancer's daydreams are usually focused on satisfying anger and pride.

Their best and worst ability is being able to access anger rewards with their rich imaginations. In other words, a typical feeler will punch another person when angered, but a Lancer can simply imagine doing it and get the same reward.

Because of this, the archetype may seek bigger and bigger targets in the real world to satiate their anger— targets that may sometimes even still be objects of fantasy, worldbuilding or storytelling.

Emotions are needs served by culture

Groups, cultures and societies need to satisfy all six base emotions for their members.

They'll typically do this in one of three patterns:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Attachment Envy Zeal

Attachment/envy/zeal cultures are typically family- or individualism-oriented and hardworking.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion Contempt

Devotion/contempt cultures have strict rules, devoted followers and a disdain for outsiders.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction (Belonging)
Defender

Satisfaction works for smaller groups which focus on avoiding fear, guilt, disgust and anger.

All cultures are characterized by one of these three patterns.

Emotional strategies

The Lancer is the most individualistic archetype. The key for this type of feeler is either embracing that or trying to overcome it.

Embracing individualism

The Lancer is great at tackling big, deep-dive problems that require focused thought. Unfortunately, big problems are best tackled by groups. The Lancer often can't get into a position of power to lead such a group, and even if he or she could, it probably wouldn't work out well.

The most important tool in embracing individualism for the Lancer is self-compassion, or moderating any disgust that's pointed inward by instead acting out of love.

Honor is vital to the Lancer to govern anger. A Lancer's sense of honor will usually see them behaving well in society. When the sense of honor clashes with society's rules, however, the Lancer can run into trouble. You should note the difference in your internal rules and society's external rules.

Overcoming individualism

Humans are inherently social creatures, so the Lancer's individualism comes at a big cost.

The Lancer's most common issue in this regard is working on projects that don't benefit others. The archetype's weak guilt argument can make it difficult to identify society's needs. Unlike the Observer, the Lancer isn't naturally adept at zeal, mostly because of this misplaced society argument.

The Lancer only has any hope of fitting one societal pattern, attachment/envy/zeal:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

  Duress Attachment Envy Zeal

The Lancer almost fits well into the attachment/envy/zeal cultural pattern.

The biggest gap in the Lancer's emotional toolbox is in feeling envy, the combination of guilt and disgust. The Lancer will tend to substitute duress for this emotion, missing the subtle nuance of the differences in the world and society arguments. Survival is the ultimate emotional truth, but world survival and society survival are very different things. The farther a society is from real-world survival needs, the worse the Lancer will do in it.

The Lancer has almost no hope of fitting into a devotion/contempt culture:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

  Duress Devotion Contempt

The Lancer will step on lots of toes in a devotion/contempt society.

In short, the satisfaction of disgust through duress makes contempt seem pointless to the Lancer, who would rather practice zeal (anger and pride). Contempt is ultimately an abbreviation of anger, which the Lancer needs to satisfy the full emotional spectrum.

Beats are dualities

Beats (combinations of love, fear, guilt, disgust, anger, pride) have opposites:

●  ●●Attachment ●  ●●Hatred ●●  ●Duress ●  ●●Frustration ●  ●●●Devotion ●  ●●●Contempt ●●●  ●Envy ●  ●●●Satisfaction ●●  ●●●Anxiety ●●  ●●●Zeal ●●●  ●●Remorse ●●  ●●●Revelation

Coping using frustration

Since the coping emotion has the same arguments (self/world/society), but in opposite form, it effectively "turns off" the characteristic emotion, giving you a way out of overwhelming feelings.

The coping emotion serves as a sort of shadow archetype, characterizing you in times of extreme emotion.

The Lancer copes using frustration, the combination of love and anger.

Frustration can be impulsive and uncontrolled, especially in the Lancer, who won't tend to be great at either base emotion of love or anger.

Coping using frustration may look like:

Rumination: The Lancer can escape duress by feepng anger towards loved ones.

Too-big challenges: Tackling difficult problems can elicit frustration for the Lancer, who can sometimes use it as an escape from duress.

Burnout: The combination of passion and rage as tools to cope can lead the Lancer to burnout.

The Lancer's coping emotion is the Hero's characteristic emotion, making them complementary archetypes.

Emotions are addictive

Emotions can become addictive, like a drug that's made in your head. The addictions usually involve the emotions that make up your archetype's characteristic emotion:

Addiction to fear looks like depression and anxiety, with duress as depression.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

  Revelation
Architect
  Duress   Anxiety Attachment

Addiction to disgust results in narcissism.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

    Contempt   Duress     Hatred    Envy

A weak sense of guilt

The Lancer will weakly feel the emotions starting or landing on guilt: Shame, anxiety, envy, devotion, remorse and exhilaration. This is because duress abbreviates guilt, the Lancer's weakest argument.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

   Remorse Devotion    Envy   Anxiety

Weakly feeling an emotion means not feeling it strongly. But it also means not handling it well when it is felt strongly. Since the Lancer likes challenges, this may present as a paradoxical focus on overcoming the discomfort associated with these emotions. The base weaknesses look like this:

In general, a weak sense of guilt makes for a weak connection to society. The Lancer feels as strongly as anyone else, but may not make an effort to show it to others. As a result, they may be seen as having a blunted affect. They may be seen as being hard to work with.

Emotions model and modify

Emotions model and modify their spheres of influence—the extended self, the physical world or the feeler's tribe/society.

  Self World Society
Model Love Fear Guilt
Modify Disgust Anger Pride

It can be useful to think of the three dualities as pairs of opposite emotions.

They're also called the internalizing and externalizing forms of an emotion.

Love & Disgust
model/modify
Your extended self

Fear & Anger
model/modify
Your physical world

Guilt & Pride
model/modify
Your tribe/society

Virtues

Virtues help you avoid the negative effects of an emotion by consciously producing the results of its opposite emotion. It's like coping but conscious and intentional. Here are your archetype's virtues:

honor

Subverting anger with fear, or thinking when struck with the impulse to act.

honor is your operating virtue or highest virtue. It's the virtue you need to get by.

courage

Withstanding or overcoming fear. Acting as anger (the 'do something' emotion) would when feeling fear.

compassion

Sympathetic pity and concern for the sufferings or misfortunes of others. When you act out of love when feeling disgust.

There are nine archetypes

Read all the other archetype descriptions here:

Your similar archetypes

The people most similar to you will be your own archetype:

These archetypes have the same first argument:

 

These archetypes share your second argument:

 

Archetypes with the same missing/third argument:

 

This archetype is the inversion of yours: