The Lancer relies on the development of personal skills (or knowledge of the world) and self-perfection to overcome big problems.
Your best arguments:
Emotions work like a jury of the three arguments, which combine in beats. Eristic beats are fast, like a heartbeat.
Eristics mostly looks at the form of the two strongest arguments involved in a beat. Any archetype can feel any emotion, but they tend to feel particular emotions.
Duress is the eristic one-two of fear and disgust. It's a quick, smart, incisive emotion.
Duress uses the additive creativity of fear with the reductive creativity of disgust.
Duress in its strongest forms feels like being tortured or being trapped. Lancers are resilient, tough-minded people, except when it comes to social situations. There, they may have to depend on their weak third argument, the argument of society.
The base emotions are like underlying survival needs.
Hatred fulfills disgust and anger, for example.
Duress fulfills fear, guilt and disgust, leaving love, anger and pride unfulfilled.
The Lancer's daydreams are usually focused on satisfying anger and pride.
Their best and worst ability is being able to access anger rewards with their rich imaginations. In other words, a typical feeler will punch another person when angered, but a Lancer can simply imagine doing it and get the same reward. This can translate to a habit of daydreaming.
The Lancer makes a great worldbuilder and storyteller.
The Lancer learns systems from the inside out, unlike the other fear-first archetypes. The Observer and the Architect both take an outside-in approach, understanding the whole system instead of parts.
The Lancer copes using frustration, the combination of love and anger.
Frustration can be impulsive and uncontrolled, especially in the Lancer, who won't tend to be great at either base emotion of love or anger.
Coping using frustration may look like:
Rumination: You might escape duress by feeling anger towards loved ones.
Too-big challenges: You might take on challenges that are too difficult or too big.
Burnout: The combination of love and anger as tools to cope can lead you to burnout.
Attachment/envy/zeal cultures are typically family- or individualism-oriented and hard-working.
Devotion/contempt cultures have strict rules, devoted followers and a disdain for outsiders.
Satisfaction culture, usually for smaller groups, focuses on avoiding fear, guilt, disgust and anger.
The Lancer is the most individualistic archetype. The key for this type of feeler is either embracing that or trying to overcome it.
The Lancer is great at tackling big, deep-dive problems that require focused thought.
The most important tool in embracing individualism for the Lancer is self-compassion, or moderating any disgust that's pointed inward.
Humans are inherently social creatures, so the Lancer's individualism comes at a cost.
The Lancer might work towards goals that don't align with the group's needs. The archetype's weak guilt argument can make it difficult to identify what society wants. Unlike the Observer, the Lancer also isn't naturally adept at zeal, mostly because of this weak society argument. So finishing projects can be hard too.
A continuous process of group feedback can help the Lancer stay on-mission.
The Lancer might see contempt and hatred as pointless, because duress fulfills disgust. This makes it hard to fit in with competitive/oppositional groups.
Your archetype is most prone to first- and second-argument addictions:
Here are all six base emotion addictions:
Anyone can become addicted to any emotion. Emotional addictions are rare, even among the associated archetypes, and usually require outside help.
The Lancer is naturally good at honor and discretion which work like fear and disgust.
The Lancer should aim to develop courage and compassion, which work to moderate fear and disgust.
The hardest-to-develop virtue for the Lancer is diligence.
Virtues act like the opposite of their emotion. It's like coping but conscious and intentional, honed by practice. For the Lancer, the need for diligence goes along with a weak guilt argument.
These archetypes have the same first argument, fear:
These archetypes share your second argument, disgust:
Archetypes with the same missing/third argument:
This archetype is the inversion of yours:
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