The Eristics Test
The Eristics Test

The Wizard is a well-rounded archetype who seeks to balance internalization and externalization for those closest to him or her.

Artist ·  Giver ·  Hero ·  Defender ·  Observer ·  Lancer · Architect ·  Fixer ·  Wizard

remorse is good, arguing for tribal and physical survival

Your best arguments:

society narrative
high complexity
slow & persistent
acquaintances
125 relationships
guilt & pride
world cognitive
medium complexity
balanced
co-workers, rivals
25 relationships
fear & anger

Your worst:

self intuitive
low complexity
fast & powerful
friends & family
5 relationships
love & disgust

Emotions argue for survival, in one of two forms

SELF

love


argues for
family survival

disgust

WORLD

fear


argues for
physical survival

anger

SOCIETY

guilt


argues for
tribal survival

pride

The Wizard feels guilt and anger

Your first base emotion

guilt

Benefits
Details-oriented, connected

Drawbacks
Gullible, shameful

Your second base emotion

anger

Benefits
Assertive, savvy, disagreeable

Drawbacks
Vengeful, volatile, cruel

Emotions express as beats

Emotions work like a jury of the three arguments, which combine in beats. Eristic beats are fast, like a heartbeat.

First
argument
Second
argument

Eristics mostly looks at the form of the two strongest arguments involved in a beat. Any archetype can feel any emotion, but they tend to feel particular emotions.

guilt and anger form the beat remorse

Remorse is the eristic beat containing guilt and anger, the strongest emotion with guilt:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Remorse

Remorse, the strongest guilt-containing complex emotion, spans from guilt to anger.

When people say the word "guilt," the guilt-anger combo of remorse is usually the emotion they're talking about. Guilt urges the feeler to do something (that's anger) for society (that's guilt). The feeling of repairing something after doing something bad is the biggest, clearest example of this.

In Eristics, remorse is more nuanced, covering any action taken to benefit society. The Wizard is a master of this eristic beat, constantly working to benefit society using these two forms of the society and world arguments.

The society argument isn't always necessarily aligned with the feeler and the feeler's needs, so the Wizard ends up being a self-sacrificing archetype, often the first to suffer the world-impacting consequences of anger.

There are many combinations

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction Revelation Frustration Contempt Remorse Duress Zeal Devotion Hatred Envy Anxiety Attachment

The Wizard uses beats with guilt and anger

The Wizard feels beats containing guilt and anger:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Remorse Devotion Envy Anxiety
Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Frustration Remorse Zeal Hatred

Emotions are needs

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Love Fear Guilt Disgust Anger Pride

The base emotions are like underlying survival needs.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Love Fear Guilt Hatred Pride

Hatred fulfills disgust and anger, for example.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Love Duress Anger Pride

Duress fulfills fear, guilt and disgust, leaving love, anger and pride unfulfilled.

  • One of the three best archetypes at dealing with complexity, along with The Scientist and The Architect
  • Takes action on behalf of society

High-energy

The Wizard has the highest-energy characteristic emotion, remorse, the combination of the high-complexity guilt and the high-cost anger. As a result, strong emotions exhaust the Wizard.

The Wizard's high-energy contributions are felt most strongly in groups, where they can serve as the backbone of any collective effort.

Considerate

The Wizard is considerate of using anger, their second argument, against others. The combination of the society and world arguments in the Wizard's unique order gives the archetype a great sense of how anger can rattle others.

The Wizard is the most proactive archetype, sometimes even too eager to jump in to help.

Beats have opposing forms

WORLD/SOCIETY

remorse  ↔  revelation
anxiety  ↔  zeal

The Wizard can turn off remorse by feeling revelation

The Wizard copes using revelation, the combination of fear and pride.

Revelation is the most complex fear-containing emotion. It's an analytical storytelling emotion.

●●●  ●●Remorse  ↔  ●●  ●●●Revelation

Coping using revelation may look like:

False revelation: Any revelation helps the Wizard cope, even false ones.

Disenfranchisement: Your revelations may not line up with society's ideas.

Narrative obsession: Finding ultimate truths may become consuming.

Culture mainly satisfies emotion in three patterns

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Attachment Envy Zeal

Attachment/envy/zeal cultures are typically family- or individualism-oriented and hard-working.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Devotion Contempt

Devotion/contempt cultures have strict rules, devoted followers and a disdain for outsiders.

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction

Satisfaction culture, usually for smaller groups, focuses on avoiding fear, guilt, disgust and anger.

 
remorse
dissonant
complexity: ████████ 8/10
    energy: ██████ 6/10
 
Fawn
 
Freeze
 
Foment
 
Fight
 
Flight

The Wizard favors the freeze and flight responses.

The Wizard will find a good partner or friend in the Artist, who can supplement remorse with attachment:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Attachment Remorse Pride

The attachment/remorse/mania pattern is important for the Wizard.

The Wizard will be able to satisfy love, fear and pride with satisfaction and revelation:

Love Fear Guilt Disgust Anger Pride

 

 

 

 

 

 

Satisfaction Revelation

Satisfaction and revelation both help the Wizard.

The Wizard isn't as good with an abstract approach, doing better instead working on real things in the real world.

Emotions use energy

Lower energy  →  Higher energy

Emotions can be addictive, like a drug made in your head

Your archetype is most prone to first- and second-argument addictions:

HISTRIONIC
guilt addiction

BORDERLINE
anger addiction

Here are all six base emotion addictions:

love
 codependency
fear
 depression/anxiety
guilt
 histrionic
disgust
 narcissism
anger
 borderline
pride
 grandiosity

Anyone can become addicted to any emotion. Emotional addictions are rare, even among the associated archetypes, and usually require outside help.

Emotions have virtues

DISCRETION
virtue of love
COURAGE
virtue of fear
DILIGENCE
virtue of guilt
COMPASSION
virtue of disgust
HONOR
virtue of anger
FAIRNESS
virtue of pride

The Wizard possesses fairness and courage

The Wizard is naturally good at fairness and courage which work like guilt and anger.

FAIRNESS
virtue of pride
COURAGE
virtue of fear

The Wizard should aim to develop diligence and honor, which work to moderate guilt and anger.

DILIGENCE
virtue of guilt
HONOR
virtue of anger

The hardest-to-develop virtue for the Wizard is discretion.

DISCRETION
virtue of love

Virtues act like the opposite of their emotion. It's like coping but conscious and intentional, honed by practice. For the Wizard, the need for discretion goes along with a weak love argument.

There are nine archetypes

Other archetypes may be similar to yours

These archetypes have the same first argument, guilt:

These archetypes share your second argument, anger:

Archetypes with the same missing/third argument:

This archetype is the inversion of yours: